![]() Maya includes an incredible system for using a graphics tablet (or the mouse) to paint 2D canvases, paint directly on 3D models, paint to create geometry, scriptable paint, and virtually limitless other possibilities.ĥ. Maya includes a comprehensive suite of tools for simulating real world effects such as fire, explosions, fluids, hair and fur, the physics of colliding objects, and more.Ĥ. Dynamics, fluids, and other simulated effects. Just about everything you can think of in Maya is keyable or able to be animated.ģ. Maya lets you define internal skeletons for characters and bind skin to them to create realistic movement with deformation.Ģ. Most animations involve “characters,” articulated models such as a person, an animal, robot, or anything else that moves by articulation. (information provided by Autodesk website)ġ. With sub-d objects it is possible to add localized detail where you need it, punch holes through the surface, and define hard creases and smooth curves in the same model.įunctions of Maya. They are resolution independent, like NURBS, and yet they allow arbitrary topology, like polygons. Subdivision surface objects act as a sort of hybrid between the other two surface types. And polygonal objects can support branching topography (such as fingers or spokes), with which NURBS surfaces have a hard time. But polygons can be quicker to render as a result. Polygonal objects are made of a finite number of facets regardless of proximity to the camera. Unlike NURBS surfaces, polygonal geometry doesn’t easily adapt its resolution to remain smooth looking in close-ups. ![]() Polygonal geometry can be great for creating hard surfaces like buildings and machines, or if you use enough polygons, organic characters and props. The lines used to connect each vertex are called edges. These polygonal faces are the result of connecting the dots of at least three points – called vertices. Polygonal geometry is made up of facets - called faces. When the scene is rendered, Maya can use as many facets as necessary to make the surface appear smooth. So why don’t you see telltale polygonal facets? The trick involved here is that the sphere, for example, is described by the NURBS surface parameters as being perfectly round. NURBS models are resolution independent (sort of like the vector graphics in Illustrator and Flash), which means your surfaces are defined mathematically to look good when rendered, no matter how close your camera gets.Īll renderers in wide use today, including Maya’s native render engine, must convert your geometry to polygons right as they begin rendering. NURBS curves and surfaces can be a good way to create organic models (see Figure 2.6). NURBS stands for Non-Uniform Rational B-Spline. In the film and television industry, Maya is the de facto standard for 3D visual effects, computer graphics, and character animation. These programmed commands help to save valuable time and also offer a method of sharing them with others who might find them useful. Maya includes MEL, short for Maya Embedded Language, and Python scripting, which both allow you to take advantage of its open architecture by programming complicated or repetitive commands. Maya is also becoming more widely used in the video game industry to create visual effects for games such as Call of Duty and Halo. Since its original release, Maya has become widely used in the film industry to create graphics for Academy Award winning films such as Rango and Hugo. acquired Maya and renamed it to "Autodesk Maya". Maya 1.0 was originally developed and released in 1998 by Alias Wavefront and seven years later in 2005, Autodesk, Inc. What is Autodesk Maya? (description provided by Edulearn website)Īutodesk Maya is an industry leading 3D animation software application developed by Autodesk that enables video professionals who work with animated film, television programs, visual effects, and video games to create highly professional three-dimensional (3D) cinematic animations. The following information is a combination of resources provided on the internet (citations provided) as well as my personal course notes on 3D Modeling in Maya. ![]() Class Assignment: experiment with the manipulation of the polygon primitives, have fun, and develop skills and confidence Demonstrations: accessing viewports, creating polygon primitives, moving scaling, rotating, making selections, extrusion ![]() Moodboards as part of concept development.Basic Poly Manipulation: extrusion techniques.Understanding basic perspective and orthographic views in Maya.Moving, scaling, rotating, making a selection.Anatomy of a Polygon - vertices, edges and faces.Camera Manipulation - "zoom", pan, rotating the camera, toggle between viewports.Lecture/ Class Discussion: Getting Started in Maya discussion of Syllabus and upcoming Assignments/ Projects ![]() Goals for Week 1, Tuesday August 27th and Thursday August 29th ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |